100 RPG cliches

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#61

Post by OcarinaMan » Mon May 02, 2005 8:44 pm

Originally posted by Sim Mew Tycoon:
You barge into the final room right when the ceremony to summon a very powerful demon or entity is about to begin or end.
If the ceremony is about to begin, the heroes stand there dumbfounded instead of dealing with the guy before he finishes calling up the evil monster.
You can\'t spell \"women\" without woe.

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#62

Post by Jonathan Good » Sat May 28, 2005 3:00 pm

Final Fantasy cliches:
The main characters(ages 15-25 range) usually don't have parents interfering in their epic journey to save the world, and are pacifists who tend to support each other when one looks down.

Rinoa cliche:
Very jumpy and always tries to know more about Squall(17 years old) so that she can tell her tentacle ****** drawing 28 year-old husband about the greatness of the British and Irish race.

Kingdom Hearts COM Ibrahim cliche:
There is usually a promise to protect a fellow maiden(even if she is a witch) as if it were an entitlement to a lord to a lady(which chivalry doesn't exist anymore because most girls are tomboys) and to keep her safe no matter what, even if the main villains are designed politically correct in the matter of Sheepunism.

[ May 28, 2005, 02:13 PM: Message edited by: Yuji Naka ]
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#63

Post by Gumby dammit » Sat May 28, 2005 5:18 pm

When a townsperson is going to be sacrificed, they say something like, "You can't do this! ( Insert Hero's Name Here ) will come to get you if you do!"

Not only do girls wear short pants/skirts, they also wear revealing tops. (( See: A whole lotta RPGs ))

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#64

Post by Sim Kid » Mon Jun 06, 2005 3:22 am

In the beginning, you are generally fighting weak forces like bandits or minions of a greater power but near the end you are fighting very powerful forces that have more history behind them. This includes dieties, the leader of a powerful organization who has given you trouble for awhile, power hungry witches or warlocks, strange entities that have existed for millions of years that want to eradicate all life on the world, etc


(Example: Fire Emblem. You start off fighting simple enemies like bandits, then you're taking out enemy armies, then you're taking out dragons, the Black Fang's leaders, artificially created humans, and Nergal)

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#65

Post by Codiekitty » Tue Jun 07, 2005 10:05 am

Whenever a human and a powerful non-human have a baby who has powers, it's always the man who's the powerful non-human. The woman is often dead when the game takes place.

(Symphony of the Night, Final Fantasy 6, and I'll add Devil May Cry since Dante did have a pretty heavy cameo appearance in SMT: Nocturne.)

In the event that the woman is the non-human, the child won't be that much stronger than a human.

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[ June 07, 2005, 09:10 AM: Message edited by: CodieKitty ]

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#66

Post by Sim Kid » Wed Jun 08, 2005 4:00 pm

^lmao


There's at least one boss who belongs to a specific element or changes their elemental weakness whenever you hit them with a spell.


There's also another boss who's a high-defense-nasty.

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#67

Post by Gumby dammit » Sat Jun 11, 2005 9:11 pm

The girl, no matter how old, will have HUGE melons.

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#68

Post by Sim Kid » Sun Jun 12, 2005 8:21 pm

The Final Dungeon cliche:

The Final Dungeon will always be the longest (Or second longest if there is an optional dungeon with a really hard boss) dungeon.


The powerful stone cliche

If you have several powerful stones and the villian has one, expect the villian to swipe them at one point. (Example: The Atlamilla of Dark Cloud 2. After you fight Emperor Griffon the first time, he swipes your atlamilla)

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#69

Post by Codiekitty » Sun Jun 12, 2005 8:36 pm

Originally posted by Sim Mew Tycoon:
^lmao
I hope you're not laughing because you know of a counterexample (and I'm sure there is one), because I know that if you researched enough RPGs you could find a counterexample for damn near everything in this topic (Sweet Home broke a lot of cliches. Granted, had it been censored for an American release way back when, it probably would have been taken from five people trying to get out of a haunted mansion to five knights looking for a kidnapped princess).

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#70

Post by Sim Kid » Sun Jun 12, 2005 10:29 pm

^I was laughing at
In the event that the woman is the non-human, the child won't be that much stronger than a human.
Because that made me laugh out loud for some reason.


The DarkFalz/Darksol Cliche

The villian (Usually the king of the evil nation or someone else in a position of power) was acting evil because they were either posessed by something evil or a wizard was manipulating him or her

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#71

Post by SCARY WIZARD » Mon Jun 13, 2005 3:19 am

Originally posted by 10th Star:
The girl, no matter how old, will have HUGE melons.
Whee. ^__^
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#72

Post by zepatient » Wed Jun 15, 2005 10:23 pm

There is always spells with one of the two types of names, Fire, Fira, Firaga etc, or Fire1, fire2, fire3 etc,.

And the black mages always have either 1st level spells or just fire when you get them.

At the begining, the white mages have summons, but don't have enough MP to use them. You have to go through 5000 battles to use your first summon. Oh and the main charachter is usually a fighter or a warrior, but not a mage.

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#73

Post by Sim Kid » Sat Jun 18, 2005 10:39 pm

The Virage cliche:

At least one boss you fight will have multiple targets.

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#74

Post by Alucard » Sat Jun 25, 2005 4:59 pm

The Lesser Grunt's Upgrade:

If a grunt, of any type, loses thier Superiors due to the Hero's Actions, they will take the highest rank thay can from thoes that were lost. This is assured if that grunt hates your guts for any reason.

((See Legaia 2: Duel Saga. Bubba is bossed around when you first see him and later becomes the Bishop when Bishop Doplin leaves because of Lang's actions))
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#75

Post by Gumby dammit » Thu Jun 30, 2005 8:13 pm

When you kill a boss, his/her son/daughter (( Usualy Son )) will come after you for revenge.

One of the characters will sacrifice themselves to save the main dude.

The main girl/love interest of the main character will be the villian's first target.

The main guy's best friend will turn evil, and have to fight him to turn him good again.

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#76

Post by Omni_Link » Sat Jul 09, 2005 4:00 am

biggest cliche is

your supposed to be a strong warrior/adventuer and been to all these places in the world...yet in those areas are stronger monsters and they had yet to kill you...strange...
gggggggggggrrrrrrrrrrrrr

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#77

Post by Sim Kid » Sat Jul 09, 2005 6:34 pm

The Thunder Cliche:

Spells involving electricity are ALWAYS some form of Thunder spell even though what really causes the damage is the lightning.

Part two: Thunder/Lightning always beats water despite the fact that the Thunder/lightning users can get zapped if sprayed in water.

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#78

Post by Gumby dammit » Sun Jul 10, 2005 10:54 pm

The sidekick will be burly, big, muscular, and makes bad joked all the time.

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#79

Post by Mr.Hammermap » Thu Aug 25, 2005 11:45 pm

Evil organization wants to take over the world.
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#80

Post by PK FIRE! » Fri Sep 02, 2005 5:41 pm

Lucca's acception ( That large list said there were no good inventers.)
If there is and inventer in the group s/he will do little to no real inventing and will tend to have losts of long winded speeches full of jargon and technobabble that's unitresting but can be very importent to the plot.

The Nall clause

If the hero has a strange or one of a kind pet don't besuprized if it turns out to have incredible power that you can't use in battle later.

Why is that there?

Given that you can walk into a house and loot the place you on ocasion will find something usefull in an odd place. ( See FFVI's elixers in the clock and flame sword in the oven.)
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