Rate my Megaman Battle Network 2 folder and Megaman

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Sim Kid
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Rate my Megaman Battle Network 2 folder and Megaman

#1

Post by Sim Kid » Fri Nov 19, 2004 8:09 pm

I've played through Megaman Battle Network 2 several times, and here is my current folder:


Meteors
Guardian
FtrSword
Protomanv3
Jealosy
gateSP
Treebom3
KngtSwrd
CnnBall
NaplmMnv3
BlkBomb
Yu-Yo2
HolyPanl
Cutmanv3
Recov120
Recov150
Recov120
Recov150
Recov300
Escape
FireBlde
Treebom3
Elecblde
Stepswrd
Stepswd
StoneBod
LifeAur3
AquaBlde
Quake2
PharoMnv3


And this is my current Megaman:
HP: 880/880
Attack: ****
RapidL ***
Charge: ****
NormStyl (Other styles: WoodGuts, AquaCust, HubStyl)


So...What the topic sez.

Glyph Phoenix
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#2

Post by Glyph Phoenix » Fri Nov 19, 2004 10:05 pm

How are we supposed to properly rate this without the chip codes? Yeah, you've got *pretty* powerful chips, but if the chip codes are too varied you'll never be able to pull anything off.

I myself prefer Program Advance based chip folders. At the cost of 3 wimpy sword chips you could be doing 400 damage at once. It looks like you've got a pretty varied pack of chips there, you should add a program advance. With the kind of chips you have there, you could do all kinds of damage Program-advance wise.

Of course, you could already have a program advance in there and I could not see it... It's not like I've memorized them all. Perhaps one of the more complicated ones.

Or maybe you're just ditching the program advance to open up three spaces worth of chip room. Not a bad trade.

That, and why don't you find the remaining HPmemory items so that your HP is 1000? That'll give you an advantage right there.

Maybe I'll post my folder a little later. I'll need to give it a few improvements, though, it's been quite a while since I've played... I do so enjoy the game.

Image

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Ace Mercury
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#3

Post by Ace Mercury » Fri Nov 19, 2004 10:33 pm

Well, it's not my type, that I can say. I don't know about your codes, but if they are compatable (with three or less different codes, not including *), it could work pretty well. I notice that you have a lot of single chips, that is you don't have five of anything. I guess that makes things interesting, but your LifSword3 advance has a really low chance of just popping up in your five/seven chips in a battle.

About your Megaman, well, he's not level 100. I never got the *Guts form, ever, because I don't play that style (see above; lots of combos and advances).

For my chip folders, I had a consistent code or two; like my SQ code folder had step swords, QuickmanV3, ShadowManV3, etc., and with my CustStyle, I always had a few chips every turn with which to dispense unholy justice. Plus, every chip in my folder was quick acting (TreeBombs and CannonBalls just doesn't cut it). I had no healing; it wasn't made for two-player battles anyways. My tactics involved using battle chips, and if I didn't win yet, waiting until the next turn.

A chip that I found really neat was the FullCust chip, because if you're looking for a specific advance (BodyGuard, Gater, BigBomb, LifSword3, etc. are the good ones), you can keep using 'em up (along with any other useless chips) to find your necessary chips. It worked wonders in my LifSword3 folder, especially when I got 5 of each Elec/Aqua/Fireblad *s. With a few ToadManV3s to continually stun Navis (and deal a decent amount of damage), the game just got way too easy, beating V3 Navis in less than five seconds (especially FreezeMan).

There was also my very cheap Gater folder, which was built specifically for the Gater advance, which is just so damn powerful; GaterV3 + ATK+30 + ATK+30 deals 1600 damage in 160 chunks, which pretty much assures victory on anything without stonebod form. And, even if they're still standing, there's still a decent chance you'll pull another Gater out of your folder. Never used this folder much though, because it's just too damn cheap.

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#4

Post by Omni_Link » Fri Nov 19, 2004 11:53 pm

I have a question. how do you defeat those damn defenders in the www net? I mean I hit them with every, yet they don't take damage. also they do there count down attack and there is no running from them...How do you beat them?

if ya do not remember what they look like remember they are those computer system looking viruses
gggggggggggrrrrrrrrrrrrr

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#5

Post by Ace Mercury » Sat Nov 20, 2004 12:10 am

I think you only need one of two advances to beat 'em (depending on the configuration): the BigBomb and the LifSwrd3 advances. An Atk+30 will help put the damage over the top, if you need it.

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#6

Post by Glyph Phoenix » Sat Nov 20, 2004 12:18 am

I can handle the Protectos pretty easily with a single Guardian chip, but I haven't been able to handle the Protecto2s as of yet. I don't think the Bigbomb program advance will work in this situation because there is a hole in the center of the enemy side of the field, and I don't think a lifesword combination would work because one of the Protecto2s is in the back row...

Unless lifsword3 hits the back row or the Bigbomb program advance you're talking about can hit them even if there is a hole in the center on their side of the field I'm just not seeing a solution here.

But I don't have half of those chips anyway. Image

See? This is why MMBN2 rocks. It's hard enough to keep you interested for a long time with its extra stuff while not being tedious like MMBN3. At least, I found MMBN3 rather tedious...

Image

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#7

Post by Sim Kid » Sat Nov 20, 2004 1:50 am

I also have Guts shoot, (Guard * Dash Attack G GutsMan V2 G) Heavy Stamp, (Quake1 Q Quake2 Q Quake3 Q) Time Bomb Plus, (Time Bomb1 K Time Bomb2 K Time Bomb3 K), and Big Heart. (Holy Panel R, Recover300 R, Roll V3 R) I had more like ZetaCanon, but I accidentially put nessecary parts in the trade machine. I don't really care about the combinations.

[ November 19, 2004, 11:56 PM: Message edited by: Thowachairatmi ]

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