Sonic and the Black Knight

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#141

Post by Wicked Witch of the Crest » Mon Jan 05, 2009 12:12 pm

360 Version is best. PS3 lacks many secret cutscenes(as does the PS2, but not the Wii). Looks like Sega decided to screw over Sony.(revenge, perhaps?)
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#142

Post by Speed » Mon Jan 05, 2009 8:00 pm

Deviot wrote:360 Version is best. PS3 lacks many secret cutscenes(as does the PS2, but not the Wii). Looks like Sega decided to screw over Sony.(revenge, perhaps?)
So, the tier list is.

360, Wii, PS3, PS2?

Or 360, PS3, Wii, PS2?

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#143

Post by Rainbow Dash » Mon Jan 05, 2009 8:30 pm

stop gaying the thread up

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#144

Post by Speed » Mon Jan 05, 2009 9:42 pm

Chunky Kong12345 wrote:stop gaying the thread up
Bewbs?

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#145

Post by Wicked Witch of the Crest » Wed Jan 14, 2009 9:43 pm

You're right, it was off-topic. But your comment was poorly placed. Or should I say poorly worded. I haven't played a good sword-fighting game in a while with wierd controls. I should start my Soul Calibur Legends game, hmm.

The first list, Omega, is the best one.
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#146

Post by spooky scary bearatons » Sun Feb 08, 2009 3:27 am

[video]7auBCZLMtCo[/video]

[video]7BmmL_aE-f0[/video]



Massive bump for trailers and gameplay.
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#147

Post by 1-up Salesman » Sun Feb 08, 2009 1:56 pm

Looks way better than Sonic Unleashed. But why can't they make it where Shadow, Knuckles, and Tails are transported to Camelot also, instead of them taking the place of the King Arthur story characters?

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#148

Post by Wicked Witch of the Crest » Sun Feb 08, 2009 2:12 pm

Because it's like a time rift, only certain characters know what's exactly going on. That's just how it is. Plus, the "Sonic only" has been strived for for a long time since a lot of characters are becoming boring. Too many characters is a problem, and this way, you only have to worry about one main one. Obviously, that more applies to SatSR, but this one is closer. I'm surprised that Silver doesn't make an appearence since his "partner" Blaze does.(note that Shadow and Blaze haven't appeared alongside in a game except Sonic 2006, and maybe Sonic Unleashed, but I haven't gotten far enough to confirm that)
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#149

Post by CaptHayfever » Sun Feb 08, 2009 2:13 pm

Because Oz-style "And you were there!" reactions are still cool.

And remember, "I'm-a Tails, number one!"

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#150

Post by Speed » Sun Feb 08, 2009 2:30 pm

Looks sexy, although I do have to agree with 1-up on one aspect.

I'm not suggesting every other character should be playable, I'm merely saying that having the like-ness of Sonic charcaters take the roles of entirely different characters was really unpleasent in Secret Rings.

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#151

Post by 1-up Salesman » Sun Feb 08, 2009 3:00 pm

HEY LOOK IT'S KNUCKLES IMEANSINBAD. HIYA KAYTHXBYE

And that's how Secret Rings went whenever you saw a familar face.

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#152

Post by Speed » Sun Feb 08, 2009 8:18 pm

1-up salesman wrote:HEY LOOK IT'S KNUCKLES IMEANSINBAD. HIYA KAYTHXBYE

And that's how Secret Rings went whenever you saw a familar face.
And they we're never seen again.

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#153

Post by Blake » Tue Feb 10, 2009 2:21 pm

That boss battle is quite disappointing IMO. The battlefield is way too limited. Instead of attacking the dragon on the side or from behind, you're at the mercy of the dragon entering its head inside the battle zone from the front.

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#154

Post by Spritedude » Thu Feb 12, 2009 6:49 pm

Deviot wrote:I'm surprised that Silver doesn't make an appearence since his "partner" Blaze does.

Actually, I found this is the "Papercraft" section of the official site. Looks like Silver's actually in the game.

Image

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#155

Post by Wicked Witch of the Crest » Thu Feb 12, 2009 7:47 pm

I wonder who he represents. About time he makes a Nintendo related appearence...storyline-wise(although argueable). His only other appearences were Brawl(completely uncanon) and the multiplayer version of SatSR. Now he appears in a type of Nintendo platform canon, heh.

He'd better not be named the White Knight, though...
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#156

Post by Speed » Fri Feb 13, 2009 2:26 am

It's starting to look a little to much like Secret Rings...

Is it just me or did the gameplay look like it was on rails?

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#157

Post by X-3 » Fri Feb 13, 2009 11:32 am

Don't all Sonic games?

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#158

Post by spooky scary bearatons » Fri Feb 13, 2009 12:33 pm

Ω E-123 wrote:It's starting to look a little to much like Secret Rings...

Is it just me or did the gameplay look like it was on rails?
If I recall correctly, some of the more Cinematic parts of the level are, but the majority is not.
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#159

Post by Speed » Fri Feb 13, 2009 3:09 pm

Welsh Bastard wrote:If I recall correctly, some of the more Cinematic parts of the level are, but the majority is not.
Ah, Good to hear.

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#160

Post by 1-up Salesman » Sat Feb 14, 2009 11:10 am

I heard that this is going to have the slide-show cutscenes again. Ugh. Sega's not being creative, they're just being lazy.

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