Squall's stats don't mean a damn thing. Cloud has the materia combo Sneak Attack=Knights of Round, Final Attack=Revive, and Counter=Mime available to him. He starts the battle with KoR, doing 129,987 damage to everybody. It ignores magic defense, can't be evaded or blocked, and can't be reflected. There are only a few ways of surviving this:
1. The character starts the battle with some sort of automatic revival, e.g. Lenneth.
2. The character has the sheer hp to withstand it, e.g. Laharl.
3. The character is immune to magic, e.g. Worker 8.
4. The character is invincible, e.g. Claude.
Squall has none of those. In a fight with Cloud, he won't get to do anything at all. Also, Cloud can morph the Unknowns in the Sunken Gelnika and max out all of his stats as well. The difference here is that Cloud can start the battle with Haste, but Squall can't.
Winner: Cloud Strife
...Have you even
played ff8?
Let's paint a little picture. None of what you just said is not possible to obtain in ff8, and here's the deal -- this is Squall vs Cloud. In ff8 you had the option to focus
everything on one character -- that's every magic, GF, advantage... whereas in ff7, you were limited by slots.
You assume right off the bat that Knights of the Round will do 129,987 points of damage against everyone on the other party(why you said party I'll ignore), which is rather wrong. Not only is it much easier to damage enemies than actual characters in the ff series, but by junction 100 Ultima to your elemental defense,
nothing can bloody touch you, and most attacks will HEAL you. Every, and I mean
every possible defense slot is raised to 100%, and to clue you in-- 99% means
0 damage, while 100% means the attack will
heal you. So Knights of the Round is pretty much void as an attack, and that's one looong time to wait for nothing.
As for
Squall's offensive skills? There are
many spells in this game that rank highly enough to send your stats through the wall. 100 Haste to speed -- Squall will receive enough turns
in a row to turn Cloud into steak-grisle with his gunblade. Or cast Aura, and then turn Cloud into grisle -- or hey, simplifie! Junction 100 death to Squall's status attack --
kill by touch. Jucntion 100 confuse, 100
anything, you have more than one spell per slot, so you can kill/confuse, poison/petrify, the list goes on and on...
Sneak-Attack? Please. Pandemona's
Initiative is the same thing, and with 100 Hastes jucntioned to speed -- Squall will simply go first anyway.
Also, ff8 had a nifty Draw system, which allowed your character to draw any one opponents magic, and either stock it, or use it against them -- the same worked for summons and GFs. Squall could draw KotR, and
cast it on Cloud. Also, there was several extra abilities you could junction to characters, like Strenght+
80%, Speed+
80%... so if you ran out of an awesumo spell for all your stats -- you could equip those and balance out.
Another nifty tidbit -- in ff8, certain items -- specifically
Heros and
Holy Wars, vcould render any one character or the entire team
****ing invincible. And I don't mean that in the metaphorical sense. I mean this
literally. So hey, Initiative, Haste 100, Hero, and then Squall could pretty much do
whatever the hell he wanted and all CLoud could do would be to either willingly bend over and be reamed or throw himself to the ground and throw a tantrum.
And just to be clear -- tantrums don't grant any stat bonuses. [img]tongue.gif[/img]
And Counter mime? If Squall has death junctioned to attack and Cloud doesn't -- hypothetically suggesting that Cloud have any chance of withstanding Squall's numerous turns and
surviving -- all Cloud is doing is delivering a physical attack, and when your defense is
maxed out statistically, a simple physical blow isn't going to cut the cake, mister.
Oh sure, Squall may be all that a bag of chips, a can of pop and a god movie, but this is a deatmatch! What about
outside the meager parameters of videogame physics? Well, same thing really -- all in all, Squall is statistically superior to Cloud. In speed especially.
Whatever the case, ff8 offers much more options for customisation than ff7, as did Tactics, Tactics Advance, ff5... it's impossible to compare the two, of course, because they're two completely different games, But regardless, ff8 offers so much more options, that in the end... Squall comes out on top.
In conclusion...
Winner = Squall.
[ October 31, 2004, 09:08 PM: Message edited by: Erdawn Il Duce ]