Review of a game you probably have never even heard of. (Rocket: Robot on Wheels)
Posted: Tue Nov 26, 2002 5:53 pm
Before actually reviewing, let me tell you this, this game is the only reason I haven't sold my N64 yet. Knowing that, you probably should be expecting a good review right now. If you're not, than please tell me how you figured out how to use this forum.
Rocket: Robot on Wheels was made by Sucker Punch, the development team who recently released their better advertised game, Sly Cooper and the Theivius Racoonus, and tortured me by only releasing it on PS2. On subject, Rocket was meant to give an Amusemewnt Park feel, and to bea game where the enviroments Rocket reacts with are more important than Rocket himself.
Speaking of Rocket, Rocket is a robot with one wheel, a tractor beam, and no arms. If you look closely, there are these weird electron things circling around Rocket's waist, neat graphical stuff. Yeah.
The idea is that the new amusement park,
Whoopie World, is scheduled to be opened by tomorow. Dr. Gavin, the creator of Whoopie World, is going to a party on the big night. While he's out, the evil racoon, Jojo, goes and takes over Whoopie World, planning to turn it into... Jojo World!!! Rocket, Gavin's newest creation, goes out to stop Jojo.
Dumb story, yeah, but the game itself is fun. Rocket goes throughout the game's various levels, picking up objects and throw the objects which bounce realistically because the game sports amazingly lifelike physics. Because of this, in a later level, Rocket takes control of a winged bike, it's called the Gliderbike, because it glides, not flies. The physics allows you to glide upward, as opposed to other games (like Banjo Tooie, Sonic Adventure, etc.) which have the typical "go lower as you go further" gliding technique.
Speaking of vehicles, they're awesome. In addition to the Gliderbike, there's the Hoversplat, which lets you paint stuff (like walls, block, and sheep), there's the Dune Dog, a car in the shape of a hot dog, the Spider Rider, a boat in the shape of a spider, and Finbot, a submarine in the shape of a dolphin (notice a small pattern in most of the vehicles here?)!
Now, there are problems with this game, as with any game. For one thing, it's incredibly slow-paced. It can take a while, often too long, to get the next cool thing in the game. Also, the graphics seem to be a bit rushed, but this is a first time effort from Sucker Punch, so it's excusable. Also, a later level, Arabian Flights, is boring. A little too boring. But the good outweighs the bad completely, and this is one of the greatest 3-D platformers ever.
To tell you the truth, this review is too long already, and needs to be ended. But I haven't covered everthing in the game yet. Sorry, but you owe yourself to get this game (assuming you have an N64) right now, and discover the remaining secrets yourself. Good luck, as there aren't many copies around due to lack of advertising for this top-notch game.
Rocket: Robot on Wheels: 9.5/10.0
-A Genius (Curse you Sucker Punch! Now I have to buy a while different system just to play your new game!)
[ November 26, 2002, 03:54 PM: Message edited by: A Genius ]
Rocket: Robot on Wheels was made by Sucker Punch, the development team who recently released their better advertised game, Sly Cooper and the Theivius Racoonus, and tortured me by only releasing it on PS2. On subject, Rocket was meant to give an Amusemewnt Park feel, and to bea game where the enviroments Rocket reacts with are more important than Rocket himself.
Speaking of Rocket, Rocket is a robot with one wheel, a tractor beam, and no arms. If you look closely, there are these weird electron things circling around Rocket's waist, neat graphical stuff. Yeah.
The idea is that the new amusement park,
Whoopie World, is scheduled to be opened by tomorow. Dr. Gavin, the creator of Whoopie World, is going to a party on the big night. While he's out, the evil racoon, Jojo, goes and takes over Whoopie World, planning to turn it into... Jojo World!!! Rocket, Gavin's newest creation, goes out to stop Jojo.
Dumb story, yeah, but the game itself is fun. Rocket goes throughout the game's various levels, picking up objects and throw the objects which bounce realistically because the game sports amazingly lifelike physics. Because of this, in a later level, Rocket takes control of a winged bike, it's called the Gliderbike, because it glides, not flies. The physics allows you to glide upward, as opposed to other games (like Banjo Tooie, Sonic Adventure, etc.) which have the typical "go lower as you go further" gliding technique.
Speaking of vehicles, they're awesome. In addition to the Gliderbike, there's the Hoversplat, which lets you paint stuff (like walls, block, and sheep), there's the Dune Dog, a car in the shape of a hot dog, the Spider Rider, a boat in the shape of a spider, and Finbot, a submarine in the shape of a dolphin (notice a small pattern in most of the vehicles here?)!
Now, there are problems with this game, as with any game. For one thing, it's incredibly slow-paced. It can take a while, often too long, to get the next cool thing in the game. Also, the graphics seem to be a bit rushed, but this is a first time effort from Sucker Punch, so it's excusable. Also, a later level, Arabian Flights, is boring. A little too boring. But the good outweighs the bad completely, and this is one of the greatest 3-D platformers ever.
To tell you the truth, this review is too long already, and needs to be ended. But I haven't covered everthing in the game yet. Sorry, but you owe yourself to get this game (assuming you have an N64) right now, and discover the remaining secrets yourself. Good luck, as there aren't many copies around due to lack of advertising for this top-notch game.
Rocket: Robot on Wheels: 9.5/10.0
-A Genius (Curse you Sucker Punch! Now I have to buy a while different system just to play your new game!)
[ November 26, 2002, 03:54 PM: Message edited by: A Genius ]